As far as the sample editing goes you can already kind of do that with the ADSR feature. Again, duly noted! (even though that sounds astoundingly complicated)ĥ. Time stretching we already have, since day one actually, if you've tried changing the BPM on any pack you'll have experienced it (hopefully, otherwise something's gone very wrong ahah)Ĥ. But it's still on our feature request list.ģ. Yes! We haven't forgotten about that, it's just that it's a huuugely advanced feature. ![]() Yes, more feature requests! We gotta keep our product manager happy after all! (he craves feature requests above all)ġ. Would be great to have a master volume fader on screen in addition to the 8, and a separate volume for sample auditioning.Īnd I know you guys gotta eat so let me help with said: this way we could go through our samples, audition them, load them up, create loops, slice them into pad rows, perform and record those performances. Time stretching would be cool, but not before those other things.Īnd if you could put a sample slicer in there that could take a loop and slice it up and put it on different pads for us so that we could beat juggle with it via the follow actions that would be incredibleĪnd in app sample editing and ability to audition tracks from our iTunes library and load them up. The current fx are ok but we need some frequency shifters, glitchers and others that are a little bit more creative in their expressivity with the option to be beat synced and non-synced. always a seamless loop of a bar amount that we choose from like 1 bar to at least 8, but up to 32 would be super nice.įollow actions like we talked about earlier so that we can mimic that monome/mlr / ableton like performance pad play realtime recording of pad play into an audio slot that we decide/select on the fly would be awesome. You guys have come such a long way in such a short time, ok this will make the app golden. We hope you'll like the update, and have fun jamming with both the apps! Here are the download links in case you'd like to get in on the action: Yep, we're bringing everything under the Audiobus tent. Also we wanted to mention that we're glad to be on here since you'll notice that many of these features have been at least in part shaped by user feedback from this forum so, thanks for helping us improve the app, and we hope you'll like what we have in store for the app now and in the future!Īlso, since this is a two-app update palooza, you'll notice that the 3.1 update of Cross DJ Pro also includes some new features besides Ableton Link, not the least of which is Audiobus (input) and Inter-App Audio integration. We think you'll find that all these improvements make the app a smoother and slicker experience than before. All new info tab that displays each sample’s instrument, BPM, beats, key, & more.Rename or delete any sample, including factory samples.Overhauled sample collection – improvements include a search bar, alphabetic sorting, etc.New ‘Essential FX’ pack: includes the four extra effects in one package.Record external audio in Remixlive – from any iOS-compatible microphone or sound card. ![]() Let me paste some of the PR here and I'll be back after the jump these are the other new features of Remixlive 1.2: The main new thing is that both of them now feature Ableton Link, which we're pretty excited about since it's the first time a pro dj app is Link-compatible! As you can see in the video up there you can link several instances of Remixlive together as well as Cross DJ Pro in order to craft unique jams…įor the people in here who already use Remixlive, you'll also find that there are quite a lot of refinements being brought to that app besides Ableton Link. ![]() We're very proud to announce the release today of two updates for our two flagship apps, Remixlive and Cross DJ Pro for iOS.
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